Files
FNGameProj/Source/FortniteGame/Public/WaitTargetSelectionDelegateDelegate.h
2024-01-21 00:41:14 +01:00

9 lines
371 B
C

#pragma once
#include "CoreMinimal.h"
#include "Abilities/GameplayAbilityTargetTypes.h"
#include "GameplayTagContainer.h"
#include "WaitTargetSelectionDelegateDelegate.generated.h"
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FWaitTargetSelectionDelegate, const FGameplayAbilityTargetDataHandle&, TargetData, FGameplayTag, ApplicationTag);