Files
FNGameProj/Source/FortniteGame/Public/VolumeActorStats.h
2024-01-21 00:41:14 +01:00

16 lines
375 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortBuildingType.h"
#include "VolumeActorStats.generated.h"
USTRUCT(BlueprintType)
struct FVolumeActorStats {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<EFortBuildingType, int32> BuildingTypeCounts;
FORTNITEGAME_API FVolumeActorStats();
};