Files
FNGameProj/Source/FortniteGame/Public/VectorParamVariant.h
2024-01-21 00:41:14 +01:00

17 lines
408 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "MaterialParamName.h"
#include "VectorParamVariant.generated.h"
USTRUCT(BlueprintType)
struct FVectorParamVariant : public FMaterialParamName {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Value;
FORTNITEGAME_API FVectorParamVariant();
};