Files
2024-01-21 00:41:14 +01:00

18 lines
398 B
C++

#pragma once
#include "CoreMinimal.h"
#include "TurnFloatRange.generated.h"
USTRUCT(BlueprintType)
struct FTurnFloatRange {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Min;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Max;
FORTNITEGAME_API FTurnFloatRange();
};