Files
FNGameProj/Source/FortniteGame/Public/TrackedObjective.h
2024-01-21 00:41:14 +01:00

25 lines
722 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "TrackedObjective.generated.h"
USTRUCT(BlueprintType)
struct FTrackedObjective : public FFastArraySerializerItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 TrackedIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 TeamIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 IndicatorPresetIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ProgressPercentage;
FORTNITEGAME_API FTrackedObjective();
};