Files
FNGameProj/Source/FortniteGame/Public/TrackSplineConfig.h
2024-01-21 00:41:14 +01:00

22 lines
564 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ETrackDirection.h"
#include "TrackSplineConfig.generated.h"
USTRUCT(BlueprintType)
struct FTrackSplineConfig {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUseSpline;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ETrackDirection Start;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ETrackDirection End;
FORTNITEGAME_API FTrackSplineConfig();
};