Files
FNGameProj/Source/FortniteGame/Public/TrackConnectorMeshConfig.h
2024-01-21 00:41:14 +01:00

24 lines
617 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ETrackIncline.h"
#include "TrackConnectorMeshConfig.generated.h"
class UStaticMesh;
USTRUCT(BlueprintType)
struct FTrackConnectorMeshConfig {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ETrackIncline InclineSideA;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ETrackIncline InclineSideB;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UStaticMesh* Mesh;
FORTNITEGAME_API FTrackConnectorMeshConfig();
};