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24 lines
617 B
C++
24 lines
617 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ETrackIncline.h"
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#include "TrackConnectorMeshConfig.generated.h"
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class UStaticMesh;
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USTRUCT(BlueprintType)
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struct FTrackConnectorMeshConfig {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ETrackIncline InclineSideA;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ETrackIncline InclineSideB;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UStaticMesh* Mesh;
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FORTNITEGAME_API FTrackConnectorMeshConfig();
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};
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