Files
FNGameProj/Source/FortniteGame/Public/TrackConfiguration.h
2024-01-21 00:41:14 +01:00

27 lines
800 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "TrackSwitchStateConfig.h"
#include "TrackConfiguration.generated.h"
USTRUCT(BlueprintType)
struct FTrackConfiguration {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<bool> NeighborsByDirection;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FTrackSwitchStateConfig> SwitchStates;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator SwitchRotation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector SwitchOffset;
FORTNITEGAME_API FTrackConfiguration();
};