Files
FNGameProj/Source/FortniteGame/Public/TileGroupMapInfo.h
2024-01-21 00:41:14 +01:00

25 lines
573 B
C++

#pragma once
#include "CoreMinimal.h"
#include "TileGroupMapInfo.generated.h"
class UWorld;
USTRUCT(BlueprintType)
struct FTileGroupMapInfo {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UWorld> GroupWorld;
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Weight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName QuotaCategory;
FORTNITEGAME_API FTileGroupMapInfo();
};