Files
FNGameProj/Source/FortniteGame/Public/TieredWaveSetCollection.h
2024-01-21 00:41:14 +01:00

17 lines
461 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "TieredWaveSetCollectionData.h"
#include "TieredWaveSetCollection.generated.h"
USTRUCT(BlueprintType)
struct FTieredWaveSetCollection : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FTieredWaveSetCollectionData> CollectionData;
FORTNITEGAME_API FTieredWaveSetCollection();
};