Files
FNGameProj/Source/FortniteGame/Public/TieredModifierSetData.h
2024-01-21 00:41:14 +01:00

21 lines
557 B
C++

#pragma once
#include "CoreMinimal.h"
#include "TieredModifierSetData.generated.h"
USTRUCT(BlueprintType)
struct FTieredModifierSetData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 WaveNumber;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 ModifierDuration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ModifierLootTierGroup;
FORTNITEGAME_API FTieredModifierSetData();
};