Files
FNGameProj/Source/FortniteGame/Public/TieredModifierSet.h
2024-01-21 00:41:14 +01:00

17 lines
429 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "TieredModifierSetData.h"
#include "TieredModifierSet.generated.h"
USTRUCT(BlueprintType)
struct FTieredModifierSet : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FTieredModifierSetData> ModifierData;
FORTNITEGAME_API FTieredModifierSet();
};