Files
FNGameProj/Source/FortniteGame/Public/TeamMapExplorationEvent.h
2024-01-21 00:41:14 +01:00

18 lines
424 B
C++

#pragma once
#include "CoreMinimal.h"
#include "TeamMapExplorationEvent.generated.h"
USTRUCT(BlueprintType)
struct FTeamMapExplorationEvent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 TeamId;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
int8 ExplorationThreshold;
FORTNITEGAME_API FTeamMapExplorationEvent();
};