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22 lines
620 B
C++
22 lines
620 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EAthenaGamePhase.h"
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#include "SupplyDropSubPhaseModifier.generated.h"
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USTRUCT(BlueprintType)
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struct FSupplyDropSubPhaseModifier {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EAthenaGamePhase GamePhase;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 SubPhaseIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SpawnInPreviousZonePercentChance;
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FORTNITEGAME_API FSupplyDropSubPhaseModifier();
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};
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