Files
FNGameProj/Source/FortniteGame/Public/StrategicBuildingUpgradePathInfo.h
2024-01-21 00:41:14 +01:00

23 lines
665 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "Styling/SlateBrush.h"
#include "StrategicBuildingUpgradePathInfo.generated.h"
USTRUCT(BlueprintType)
struct FStrategicBuildingUpgradePathInfo {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText UpgradeDesc;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush UpgradeBrush;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer UpgradeTags;
FORTNITEGAME_API FStrategicBuildingUpgradePathInfo();
};