mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-03 12:33:39 +00:00
30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "StrategicBuildingLevelCriteria.h"
|
|
#include "StrategicBuildingLevelUnlocks.h"
|
|
#include "StrategicBuildingUpgradePathInfo.h"
|
|
#include "StrategicBuildingLevelInformation.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FStrategicBuildingLevelInformation {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FStrategicBuildingLevelCriteria UpgradeCriteria;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FStrategicBuildingUpgradePathInfo> UpgradePaths;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FStrategicBuildingLevelUnlocks LevelUnlocks;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float ConstructionTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float DestructionRecoveryTime;
|
|
|
|
FORTNITEGAME_API FStrategicBuildingLevelInformation();
|
|
};
|
|
|