Files
FNGameProj/Source/FortniteGame/Public/StrategicBuildingLevelInformation.h
2024-01-21 00:41:14 +01:00

30 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "StrategicBuildingLevelCriteria.h"
#include "StrategicBuildingLevelUnlocks.h"
#include "StrategicBuildingUpgradePathInfo.h"
#include "StrategicBuildingLevelInformation.generated.h"
USTRUCT(BlueprintType)
struct FStrategicBuildingLevelInformation {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FStrategicBuildingLevelCriteria UpgradeCriteria;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FStrategicBuildingUpgradePathInfo> UpgradePaths;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FStrategicBuildingLevelUnlocks LevelUnlocks;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ConstructionTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DestructionRecoveryTime;
FORTNITEGAME_API FStrategicBuildingLevelInformation();
};