Files
FNGameProj/Source/FortniteGame/Public/StormShieldMoveData.h
2024-01-21 00:41:14 +01:00

28 lines
838 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "StormShieldMoveData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FStormShieldMoveData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MoveRate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector TargetLocation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector StartingLocation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SafeAreaStartLocationChangeTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SafeAreaFinishLocationChangeTime;
FStormShieldMoveData();
};