Files
FNGameProj/Source/FortniteGame/Public/StorageVaultBuildingData.h
2024-01-21 00:41:14 +01:00

16 lines
416 B
C++

#pragma once
#include "CoreMinimal.h"
#include "OutpostBuildingData.h"
#include "StorageVaultBuildingData.generated.h"
USTRUCT(BlueprintType)
struct FStorageVaultBuildingData : public FOutpostBuildingData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<int32> ItemCapacityPerLevel;
FORTNITEGAME_API FStorageVaultBuildingData();
};