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25 lines
612 B
C++
25 lines
612 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "StatManager.generated.h"
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class AFortPlayerController;
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class UStat;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UStatManager : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UStat*> Stats;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString StatPrefix;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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AFortPlayerController* FPC;
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UStatManager();
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};
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