Files
2024-01-21 00:41:14 +01:00

25 lines
612 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "StatManager.generated.h"
class AFortPlayerController;
class UStat;
UCLASS(Blueprintable)
class FORTNITEGAME_API UStatManager : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UStat*> Stats;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString StatPrefix;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortPlayerController* FPC;
UStatManager();
};