Files
FNGameProj/Source/FortniteGame/Public/SpawnGroupProgression.h
2024-01-21 00:41:14 +01:00

17 lines
365 B
C++

#pragma once
#include "CoreMinimal.h"
#include "SpawnGroupProgression.generated.h"
class UFortAISpawnGroup;
USTRUCT(BlueprintType)
struct FSpawnGroupProgression {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortAISpawnGroup* SpawnGroup;
FORTNITEGAME_API FSpawnGroupProgression();
};