Files
FNGameProj/Source/FortniteGame/Public/SkyCapTargetData.h
2024-01-21 00:41:14 +01:00

18 lines
418 B
C++

#pragma once
#include "CoreMinimal.h"
#include "SkyCapTargetData.generated.h"
USTRUCT(BlueprintType)
struct FSkyCapTargetData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TargetHeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MoveTime;
FORTNITEGAME_API FSkyCapTargetData();
};