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17 lines
494 B
C++
17 lines
494 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/OnlineReplStructs.h"
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#include "SavedSpectatorCameraState.h"
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#include "SavedPlayerSpectatorCameraData.generated.h"
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USTRUCT(BlueprintType)
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struct FSavedPlayerSpectatorCameraData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<FUniqueNetIdRepl, FSavedSpectatorCameraState> PlayerToCameraStateMap;
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FORTNITEGAME_API FSavedPlayerSpectatorCameraData();
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};
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