Files
FNGameProj/Source/FortniteGame/Public/ReplayDataActorPosition.h
2024-01-21 00:41:14 +01:00

16 lines
381 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "ReplayDataActorPosition.generated.h"
USTRUCT(BlueprintType)
struct FReplayDataActorPosition {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector_NetQuantize Position;
FORTNITEGAME_API FReplayDataActorPosition();
};