Files
FNGameProj/Source/FortniteGame/Public/RepFortMeshAttachment.h
2024-01-21 00:41:14 +01:00

21 lines
494 B
C++

#pragma once
#include "CoreMinimal.h"
#include "RepFortMeshAttachment.generated.h"
class UAnimBlueprint;
class USkeletalMesh;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FRepFortMeshAttachment {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USkeletalMesh* SkeletalMesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimBlueprint* AnimBP;
FRepFortMeshAttachment();
};