Files
2024-01-21 00:41:14 +01:00

22 lines
560 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "RecordBucket.h"
#include "RecordBucketMap.generated.h"
USTRUCT(BlueprintType)
struct FRecordBucketMap {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TMap<FIntPoint, FRecordBucket> PositionToRecord;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<int32> DuplicateRecords;
public:
FORTNITEGAME_API FRecordBucketMap();
};