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22 lines
560 B
C++
22 lines
560 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "RecordBucket.h"
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#include "RecordBucketMap.generated.h"
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USTRUCT(BlueprintType)
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struct FRecordBucketMap {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TMap<FIntPoint, FRecordBucket> PositionToRecord;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<int32> DuplicateRecords;
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public:
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FORTNITEGAME_API FRecordBucketMap();
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};
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