Files
FNGameProj/Source/FortniteGame/Public/QuickBarSlotData.h
2024-01-21 00:41:14 +01:00

24 lines
644 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortItemType.h"
#include "QuickBarSlotData.generated.h"
class UFortWorldItemDefinition;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FQuickBarSlotData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<EFortItemType> AcceptedItemTypes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bStaticSlot;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UFortWorldItemDefinition> DefaultItem;
FQuickBarSlotData();
};