Files
2024-01-21 00:41:14 +01:00

16 lines
352 B
C++

#pragma once
#include "CoreMinimal.h"
#include "QuickBarSlotData.h"
#include "QuickBarData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FQuickBarData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FQuickBarSlotData> QuickbarSlots;
FQuickBarData();
};