Files
FNGameProj/Source/FortniteGame/Public/PurchaseFailureLogSubmitOptions.h
2024-01-21 00:41:14 +01:00

26 lines
718 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PurchaseFailureLogSubmitOptions.generated.h"
USTRUCT(BlueprintType)
struct FPurchaseFailureLogSubmitOptions {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bSubmitLogs;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 LogTailKb;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LogSubmitChance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FString> DoNotUploadReasons;
public:
FORTNITEGAME_API FPurchaseFailureLogSubmitOptions();
};