Files
FNGameProj/Source/FortniteGame/Public/PlaylistUserOptionMusicTrackDataTable.h
2024-01-21 00:41:14 +01:00

21 lines
576 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PlaylistUserOptionBase.h"
#include "PlaylistUserOptionMusicTrackDataTable.generated.h"
class UDataTable;
UCLASS(Blueprintable)
class FORTNITEGAME_API UPlaylistUserOptionMusicTrackDataTable : public UPlaylistUserOptionBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDataTable* DataTable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString DefaultValue;
UPlaylistUserOptionMusicTrackDataTable();
};