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28 lines
832 B
C++
28 lines
832 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "PlaylistUserOptionBase.h"
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#include "PlaylistUserOptionFloatRange.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UPlaylistUserOptionFloatRange : public UPlaylistUserOptionBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Min;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Max;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DefaultValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float IncrementValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText UnitName;
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UPlaylistUserOptionFloatRange();
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};
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