Files
FNGameProj/Source/FortniteGame/Public/PlaylistUserOptionFloatRange.h
2024-01-21 00:41:14 +01:00

28 lines
832 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PlaylistUserOptionBase.h"
#include "PlaylistUserOptionFloatRange.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UPlaylistUserOptionFloatRange : public UPlaylistUserOptionBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Min;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Max;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DefaultValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float IncrementValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText UnitName;
UPlaylistUserOptionFloatRange();
};