Files
FNGameProj/Source/FortniteGame/Public/PendingSpawnLevelSaveRecord.h
2024-01-21 00:41:14 +01:00

12 lines
237 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PendingSpawnLevelSaveRecord.generated.h"
USTRUCT(BlueprintType)
struct FPendingSpawnLevelSaveRecord {
GENERATED_BODY()
public:
FORTNITEGAME_API FPendingSpawnLevelSaveRecord();
};