Files
FNGameProj/Source/FortniteGame/Public/PartyMemberSquadAssignmentRequest.h
2024-01-21 00:41:14 +01:00

27 lines
777 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/OnlineReplStructs.h"
#include "PartyMemberSquadAssignmentRequest.generated.h"
USTRUCT(BlueprintType)
struct FPartyMemberSquadAssignmentRequest {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 StartingAbsoluteIdx;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 TargetAbsoluteIdx;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FUniqueNetIdRepl SwapTargetMemberId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 Version;
public:
FORTNITEGAME_API FPartyMemberSquadAssignmentRequest();
};