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23 lines
630 B
C++
23 lines
630 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ParticleVariant.generated.h"
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class UParticleSystem;
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USTRUCT(BlueprintType)
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struct FParticleVariant {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UParticleSystem> ParticleSystemToAlter;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ComponentToOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UParticleSystem> OverrideParticleSystem;
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FORTNITEGAME_API FParticleVariant();
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};
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