mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 19:27:55 +00:00
29 lines
890 B
C++
29 lines
890 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "MaterialFloatVariant.h"
|
|
#include "MaterialVectorVariant.h"
|
|
#include "VectorParamVariant.h"
|
|
#include "ParticleParamterVariant.generated.h"
|
|
|
|
class UParticleSystem;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FParticleParamterVariant {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UParticleSystem> ParticleSystemToAlter;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FMaterialVectorVariant> ColorParams;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FVectorParamVariant> VectorParams;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FMaterialFloatVariant> FloatParams;
|
|
|
|
FORTNITEGAME_API FParticleParamterVariant();
|
|
};
|
|
|