Files
FNGameProj/Source/FortniteGame/Public/ParticleParamterVariant.h
2024-01-21 00:41:14 +01:00

29 lines
890 B
C++

#pragma once
#include "CoreMinimal.h"
#include "MaterialFloatVariant.h"
#include "MaterialVectorVariant.h"
#include "VectorParamVariant.h"
#include "ParticleParamterVariant.generated.h"
class UParticleSystem;
USTRUCT(BlueprintType)
struct FParticleParamterVariant {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UParticleSystem> ParticleSystemToAlter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FMaterialVectorVariant> ColorParams;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FVectorParamVariant> VectorParams;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FMaterialFloatVariant> FloatParams;
FORTNITEGAME_API FParticleParamterVariant();
};