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2024-01-21 00:41:14 +01:00

17 lines
355 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PartSwapData.generated.h"
class UCustomCharacterPart;
USTRUCT(BlueprintType)
struct FPartSwapData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UCustomCharacterPart*> PartsToSwapIn;
FORTNITEGAME_API FPartSwapData();
};