Files
FNGameProj/Source/FortniteGame/Public/OutpostPOSTRequirementData.h
2024-01-21 00:41:14 +01:00

33 lines
974 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "OutpostPOSTRequirementData.generated.h"
class UFortItemDefinition;
UCLASS(Blueprintable)
class UOutpostPOSTRequirementData : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortItemDefinition* RequirementItemDefinition;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 TotalRequired;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 AlreadyDeposited;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 AmountOwned;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bHasEnough;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 AmountToDeposit;
UOutpostPOSTRequirementData();
};