Files
FNGameProj/Source/FortniteGame/Public/OutpostDisintegrationData.h
2024-01-21 00:41:14 +01:00

21 lines
579 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "OutpostDisintegrationData.generated.h"
class UFortWorldItemDefinition;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FOutpostDisintegrationData : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UFortWorldItemDefinition> ItemDefinition;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 DisintegrationValue;
FOutpostDisintegrationData();
};