Files
FNGameProj/Source/FortniteGame/Public/OutpostCraftingTableData.h
2024-01-21 00:41:14 +01:00

22 lines
601 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "OutpostCraftingTableData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FOutpostCraftingTableData : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Level;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 ItemCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString RequiredItems;
FOutpostCraftingTableData();
};