Files
FNGameProj/Source/FortniteGame/Public/OnSpectatingTargetChangedDelegate.h
2024-01-21 00:41:14 +01:00

9 lines
269 B
C++

#pragma once
#include "CoreMinimal.h"
#include "OnSpectatingTargetChangedDelegate.generated.h"
class AFortPlayerStateZone;
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSpectatingTargetChanged, AFortPlayerStateZone*, SpectatingTarget);