Files
FNGameProj/Source/FortniteGame/Public/OnQuestObjectiveStateChangedDelegate.h
2024-01-21 00:41:14 +01:00

10 lines
439 B
C++

#pragma once
#include "CoreMinimal.h"
#include "OnQuestObjectiveStateChangedDelegate.generated.h"
class AFortPlayerController;
class UFortQuestItemDefinition;
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_SixParams(FOnQuestObjectiveStateChanged, AFortPlayerController*, Controller, const UFortQuestItemDefinition*, QuestDef, FName, BackendName, int32, CompletionCount, bool, ObjectiveCompleted, bool, QuestCompleted);