Files
FNGameProj/Source/FortniteGame/Public/OnMapExplorationThresholdReachedDelegate.h
2024-01-21 00:41:14 +01:00

7 lines
250 B
C

#pragma once
#include "CoreMinimal.h"
#include "OnMapExplorationThresholdReachedDelegate.generated.h"
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnMapExplorationThresholdReached, int32, ThresholdIndex, uint8, Team);