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FNGameProj/Source/FortniteGame/Public/OnLocalDeployablePlotInventoryChangedDelegate.h
2024-01-21 00:41:14 +01:00

9 lines
279 B
C++

#pragma once
#include "CoreMinimal.h"
#include "OnLocalDeployablePlotInventoryChangedDelegate.generated.h"
class ADeployableBasePlot;
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnLocalDeployablePlotInventoryChanged, ADeployableBasePlot*, Plot);