Files
FNGameProj/Source/FortniteGame/Public/OnInGameLoadScreenChangedDelegate.h
2024-01-21 00:41:14 +01:00

9 lines
333 B
C++

#pragma once
#include "CoreMinimal.h"
#include "OnInGameLoadScreenChangedDelegate.generated.h"
class AFortPlayerControllerAthena;
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnInGameLoadScreenChanged, AFortPlayerControllerAthena*, PlayerController, bool, bEnableLoadScreen, FText, HUDReasonText);