Files
FNGameProj/Source/FortniteGame/Public/OnClientStopExitingVolumeDelegate.h
2024-01-21 00:41:14 +01:00

10 lines
285 B
C++

#pragma once
#include "CoreMinimal.h"
#include "OnClientStopExitingVolumeDelegate.generated.h"
class AFortVolume;
class APlayerState;
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnClientStopExitingVolume, APlayerState*, Client, AFortVolume*, Volume);