Files
FNGameProj/Source/FortniteGame/Public/OnCaptureStateChangedDelegate.h
2024-01-21 00:41:14 +01:00

8 lines
257 B
C

#pragma once
#include "CoreMinimal.h"
#include "ECapturePointState.h"
#include "OnCaptureStateChangedDelegate.generated.h"
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnCaptureStateChanged, ECapturePointState, CaptureState);