Files
FNGameProj/Source/FortniteGame/Public/ObjectiveSpecialActorContainer.h
2024-01-21 00:41:14 +01:00

17 lines
390 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ObjectiveSpecialActorContainer.generated.h"
class AActor;
USTRUCT(BlueprintType)
struct FObjectiveSpecialActorContainer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AActor* TheSpawnedObjective;
FORTNITEGAME_API FObjectiveSpecialActorContainer();
};