Files
FNGameProj/Source/FortniteGame/Public/MovementTestDefinition.h
2024-01-21 00:41:14 +01:00

24 lines
663 B
C++

#pragma once
#include "CoreMinimal.h"
#include "MovementTestDefinition.generated.h"
USTRUCT(BlueprintType)
struct FMovementTestDefinition {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ForwardMoveStrength;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SideMoveStrength;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Duration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString TestName;
FORTNITEGAME_API FMovementTestDefinition();
};