mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 12:33:25 +00:00
24 lines
663 B
C++
24 lines
663 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "MovementTestDefinition.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FMovementTestDefinition {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float ForwardMoveStrength;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float SideMoveStrength;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float Duration;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString TestName;
|
|
|
|
FORTNITEGAME_API FMovementTestDefinition();
|
|
};
|
|
|