Files
FNGameProj/Source/FortniteGame/Public/MissionTimeDisplayData.h
2024-01-21 00:41:14 +01:00

28 lines
821 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "MissionTimeDisplayData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FMissionTimeDisplayData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LessThanTimeValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bHideTimer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor BaseColor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor PulseColor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ColorPulsesPerSecond;
FMissionTimeDisplayData();
};