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https://github.com/FortniteModdingHub/FNGameProj.git
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25 lines
745 B
C++
25 lines
745 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/NetSerialization.h"
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#include "MinigameScoreEntry.h"
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#include "MinigameScoreArray.generated.h"
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class AActor;
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USTRUCT(BlueprintType)
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struct FMinigameScoreArray : public FFastArraySerializer {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FMinigameScoreEntry> Scores;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, Transient, meta=(AllowPrivateAccess=true))
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TArray<FMinigameScoreEntry> HighScores;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, Transient, meta=(AllowPrivateAccess=true))
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AActor* Owner;
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FORTNITEGAME_API FMinigameScoreArray();
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};
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