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2024-01-21 00:41:14 +01:00

23 lines
591 B
C++

#pragma once
#include "CoreMinimal.h"
#include "MeshVariant.generated.h"
class USkeletalMesh;
USTRUCT(BlueprintType)
struct FMeshVariant {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<USkeletalMesh> MeshToSwap;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ComponentToOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<USkeletalMesh> OverrideMesh;
FORTNITEGAME_API FMeshVariant();
};